

Then after that they will attack the civilian population, if there is any. Once you’ve defeated all the units, they will start attacking the military buildings, so the defense tower or other defense buildings. When it’s defended by wolves or by another player, you can send your warriors directly to this area, and they will attack automatically and the fight will resolve itself.įirst your warriors will attack other defending units, if that’s warriors or wolves or undead or wyverns or whatever defends the area. If it’s empty–if there is nobody defending it–you will take control of it and add it to your territory. Then you explore other areas with your scouts, so when you explore you will discover new areas. You have your own territory, which consists at first in one single area where you have your town hall. Nicolas Cannasse: So right now war is divided into different areas. Usually, your warbands, a set number of military units you control, go up to fifteen or twenty units, not much like very large armies. You have less large of a population in Northgard. You choose, for instance, to turn one villager into another job, and in Settlers it’s done automatically for you, but here you have more fine control of that. But in Northgard, you also control the population itself by assigning the jobs. In Settlers, you only build the buildings and the roads between the buildings. Nicolas Cannasse: Yeah, it’s one of the inspirations, but we have different things. Was that title an inspiration for Northgard? GameWatcher: That sounds quite similar to an older game called the Settlers. You can assign them to warriors, as well, to attack the nearby areas that are protected by wolves or by mythical Norse creatures. For instance, you can assign them to woodcutters, to cut the wood and produce more wood, or you can assign them to merchants to produce more coins. They all start at your town hall as villagers, then you can assign them to different jobs depending on what you want to achieve. Your population will grow automatically if you have enough happiness. The core gameplay of Northgard is about managing your population. So you will send your scouts exploring the nearby area. Then you explore the different areas around you. First you have your town hall, then you start producing food and wood to build more buildings. So you go off and you land on the Northgard shores, where you start establishing a settlement. All the clan leaders send their best warriors to colonize it and take control of the resources it contains. You start as a clan leader, and a new island has been discovered. Nicolas Cannasse: Northgard is set in a Norse mythology universe. GameWatcher: We’ve obviously seen the trailer and such, but tell me a bit about the game’s Nordic setting.

Northgard is a very different title, and Nicolas graciously gave us a bit of time to explain the basics of the viking strategy game. Nicolas Cannasse is the co-founder of Shiro Games and the lead developer of the genre-spanning adventure, Evoland. Not a lot of information is out there just yet, so we figured it was the perfect opportunity to chat with one of the developers about what to expect from the upcoming title. The upcoming Northgard from Shiro Games is sure to please fans of classic titles like the Settlers, bringing medieval village management gameplay to a nordic setting filled with harsh winters and deadly beasts.
